![]() It asks one simple question – how will you die? Project Zomboid is currently available on Steam, should you wish to join the horde.Project Zomboid is an open-ended zombie-infested sandbox. And, undeniably, a vindication-this is clearly a game with something special. This is an 11 year-old indie game which has received constant support and updates over that time, and has suddenly found a much wider audience: It's both testament to the dedication of its developers, but also the community that's supported and enabled the studio over this long stretch. It can't be emphasised enough how remarkable Project Zomboid's sudden explosion in popularity is. And in the meantime we'll keep adding stuff to fill out the other elements of the game." "So basically it'll be done when the features we have on our internal checklist are in, solid, and when all the most archaic and janky elements of our game have been replaced. "We're tortoises, not hares, and we've always made sure we win the race when our builds come out," writes Simpson. ![]() Once it goes 1.0 I think a good amount of us will be done, and be itching to try something new after spending a good chunk of our life dedicated to Zomboid."Įven then Simpson adds that 1.0 "wouldn't be the end" of support for the game and, as the studio has always done, avoids putting any firm deadline on it. ![]() There's a very clear list of what those things would be that we'd regret not getting to. "There's obviously a burning desire to work on something new that any game dev gets after probably a year or two: We've been supressing that for far far longer! That's why we're sticking with Early Access until we consider it 'done', it doesn't need to be perfect but it needs to be something we'd look back on without thinking 'we never did get to do X though'. "Well we won't quit until we consider it 'done', and we love the game dearly, but it's been a decade," writes Simpson. I asked Simpson about the passion the team has for the game: Will Project Zomboid ever reach the Platonic ideal of a zombie multiplayer survival sim, will it ever be finished? Nevertheless, I do find it odd that the 'early access' label remains. You just don't spend this much time on a game unless there's a lot of love there. ![]() One of the things that comes across clearly when you read over The Indie Stone's blogs and forum posts is that this is a studio and a collective with a passion project. It makes the game a bit more approachable and visually appealing for players who tended to have avoided us in favour of more immersive FPS experiences."Īt the time of writing, 31,000 people are watching Project Zomboid streams (opens in new tab) on Twitch: Not bad for a game that's still in early access. "I think the biggest thing with Build 41 having more appeal over B40, apart from obviously a much more solid multiplayer, is the character customization, animation and combat overhaul makes a huge difference to how good the game looks and feels to play. My wife's been heavily involved in that scene for quite a while and it was obvious with all the survival and crafting that our game is a perfect platform for that kind of fun, so its something we've tried to lean into. "We've seen a massive spike in interest in watching this kind of stuff on Twitch, with GTA RP being a huge thing where people love to watch their favourite streamers playing characters in serverwide stories etc. "Players love to get together on RP servers and act as characters in the zombie apocalypse, live out their own Walking Dead," says Simpson. Project Zomboid has always had some degree of popularity among streamers, with its multiplayer survival mechanics being an especially good fit for roleplaying fun. It's not just its newfound multiplayer simplicity, the combat has improved tenfold, and that helps better expose the immense depth Zomboid has to offer. Cut to today and we're both playing Zomboid together and it's better than ever. We could've played Steam Remote Play, but we found going solo scratched the itch for the time being. It wasn't because I didn't want to play, so much as that Build 41, which was at the time only half finished in beta, was already so good that we didn't want to disable it to play online. Jacob Ridley, senior hardware editor: Last year I spent quite some time watching my good friend play Project Zomboid over Discord.
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